Devs Promise Improvements to the Hunting Feature

Thanks to our guide you should know everything about the Hunting feature. And probably also that farming Trophies and Star Hunts can be quite a pain. Luckily asterdahl answered questions around the topic in recent days and promised several improvements to drop rates and loot. Here are the most important quotes:

Trophies, T-Rex Fang

In summary, once this change is live, all players who contribute even a single point of damage to a Tyrannosaurus rex kill will receive a fang, regardless of whether they are in a party or not. For all other rare spawns, all players who contribute will receive a chance at earning a trophy. This chance has not been adjusted from the original value, so the overall number of trophies entering player possession will increase. No adjustments have been made to 1 star hunt marks and above.asterdahl

Loot from Star Hunts

Thank you for the feedback. I have been looking into the rewards that were setup for hunts, and we will be making some adjustments and improvements to the system. We agree that the payout, particularly for the higher ranks are not worth the investment. We will be making adjustments to all tiers, but the changes will be most significant for the King of Spines. Chiefly, the King of Spines will drop all varieties of hunt rings, but only +4 and +5 rarities, so your likelihood of obtaining a +5 ring will be dramatically higher from the King of Spines. asterdahl

Split-Ti Bug

I have not personally been working on this issue, however, a fix for this issue is currently in testing and currently scheduled for next week.asterdahl

Avoiding the Unique Trophy Limit

It is not intended that you are able to store these in your mailbox to avoid the unique limit. We will be making adjustments. It is very much intended that you can only hold one of each lure and one of each trophy. We think its great if people hunt their own lures ahead of forming a group, but we don’t want the play experience to be hording huge amounts of lures and running the same hunts over and over. Both for pacing of play as well as congestion on lairs.asterdahl

This sounds like great improvements overall with a major hit to farming once you actually are only able to hold one type of Trophy. It will be a lot of going back and forth between Port Nyanzaru and Soshenstar River.


What’s your take on these changes that could hit as early as this week? Share your thoughts in the comments below or visit the corresponding thread on our message board!

Neverwinter UN:Blogged is always looking for writers to contribute to the blog. If you are an active player and search for a way to spread your opinions, analysis, diaries or reviews to more than 40,000 regular visitors, then don’t hesitate and get in touch with us on our contact page or message board! We are currently especially looking for console and PVP content, but that’s not exclusive. There is no frequency requirement, you post how often you want.

The post Devs Promise Improvements to the Hunting Feature appeared first on Neverwinter:Unblogged.


by NWO_Unblogged via Neverwinter:Unblogged More at http://ift.tt/2sAfORk

Comentários